Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Tuesday, November 1, 2011

Kinect for Windows SDK going commercial in early 2012

I'm really looking forward to some polished and user-friendly implementation of Kinect into Windows Media Center. Flicking through the guide and pausing shows with hand motions would just be a barrel of fun for me.

Kinect for Windows SDK going commercial in early 2012:


The Kinect for Windows SDK, a beta version of which is already available to developers, is being prepared for a commercial rollout in early 2012.



Friday, August 26, 2011

Finally Friday - Want to Play Angry Birds, But Why?



I like playing some Angry Birds. I like, not love playing it, but a lot of people out there love it to the point of creepiness. How does a game developer get this kind of response? Nothing about the premise is truly revolutionary. It is pretty much a tower defense game from the perspective of the invaders. The true genius behind Angry Birds is in the user experience. Transitional wait times, air velocity, and mysterious elements all add to the greater allure and addictiveness of the game.

Check it out: Why Angry Birds is so successful: A cognitive teardown of the user experience

While it is a little bit of a long read it reveals the true reason why you can't just put this game down.